Responsibilities:
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Prepare characters and other game elements for animation (layer cutting, rigging)
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Create 2D animations for characters, objects, environments, and effects in Spine
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Export animations for specific engine requirements
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Collaborate with art and development teams
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Optimize existing animations
Requirements:
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1+ years of experience in a similar role or a portfolio of game animations
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Proficiency in Spine and Photoshop
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Understanding of animation principles
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Portfolio showcasing animation work
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Experience exporting animations for game engines
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Willingness to learn new software and pipelines
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Strong sense of dynamics, form, and composition
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Knowledge of the Russian language at the B2 level.
Nice to have:
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Experience with Adobe Animate, Dragon Bones, After Effects
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Unity experience
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3D software skills (Blender)
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Traditional animation skills
We offer:
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Remote work or office-based in Novi Sad
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Transparent processes.
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Official employment.
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Comprehensive health insurance from day one.
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A professional team dedicated to developing quality games.
Candidates are considered based on the results of the pre-employment assessment.
For more information about the company and our projects, you can visit our social media pages: